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Fallout 4 powers mod
Fallout 4 powers mod







Solely cosmetic.Īdds many new console commands. Makes power armor paint jobs (granted they are unlocked) applicable to any type of power armor. Shows weapons on your hip or back when they are undrawn.Īdds mini versions of all the workbenches (including the power armor station) that fit in much tighter areas.Īllows you to send companions to their place of origin (Nick Valentine to the detective agency, for example) or to Home Plate. Gives you a full message box instead of a miscellaneous quest marker when a settlement is under attack, making it much harder to miss. Can sometimes be annoying, but does clear up a lot of screen space when you’re just holding your gun outside of combat.įixes some issues with camera-related bugs when in barber or surgeon chairs.īetter Warning for Settlements Being Attacked (not required, but will help with many of the issues that mods often cause)Īllows you to get achievements with mods enabled. Mod Configuration Menu (may be written as MCM) exe in order for mods depending on F4SE to work.)Īrmor and Weapon Keywords Community Resource (often abbreviated as AWKCR)īetter Armor and Weapon naming and sorting You will have to launch the game from the file location or through a shortcut to the. (Keep in mind that this is not a traditional mod, but an alternate game launcher.

fallout 4 powers mod

(Please install all of these to prevent errors from missing plugins) However, many mods in this list depend on one or multiple of the mods listed below:

fallout 4 powers mod fallout 4 powers mod

There are plenty of guides out there that can show you how to do just that in much greater detail. This guide is NOT about how to install mods.









Fallout 4 powers mod